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Melee combat has been heavily streamlined and can be utilised at any time-rather than requiring specific context-sensitive button prompts-which will allow the player to string together a few simple combos using the RT/R2 button. These allow players to now freely switch between aiming from the right side or left, to whether or not their weapons will reload automatically, to choosing between the new cross-hair or the classic laser sight for aiming their weapons, to then even choosing from a small selection of colors for said laser sight.
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The player's camera view has also been expanded, now allowing a full 360 degree perspective rather than being restricted to as far as the character's neck can turn.Īdditional customization options have been afforded for players within the options menu. Because of the added ability to sprint, characters now run automatically by pushing on the analogue stick all the way pressing it gently will have the character walk instead. While sprinting, the character will automatically vault over obstacles and jump across ledges without any additional player input. RE6 sees the return of cover mechanics along with the newly introduced ability to sprint. Characters can now utilise a roll ability to help dodge incoming attacks and also now for the first time are able to quickly dive into prone and fire their weapon. This includes the ability to now move and shoot similar to the 3DS Resident Evil games, Mercenaries 3D and Revelations, and a full 360 movement scheme replacing the series' long-standing tank controls. Resident Evil 6 is an action-shooter with an over-the-shoulder perspective in the same vein as prior entries, Resident Evil 4 and Resident Evil 5, though it features a "totally new control scheme" allowing much more manoeuvrability. Gameplay Overview & Controls Each of the four campaigns feature their own unique aesthetic for the HUD
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Initially Ada's campaign had to be unlocked upon first completing the three prior campaigns, however via a patch update it is now available from the outset. Despite this freedom of choice, it was suggested by RE6 director Eiichiro Sasaki that Leon's story be tackled first. Shying away from a linear progression like the most recent Resident Evil titles, Resident Evil 6 allows players to select from any of the four available campaign stories-Leon, Chris, Ada, and the new character Jake Muller-in whichever order they so choose, somewhat reminiscent of the first two Resident Evil games. Kennedy to canonically star together for the first time in Resident Evil history. Set in 2013, four years after Resident Evil 5 (and 10 years since the downfall of Umbrella), Resident Evil 6 brings back the two most prominent leads Chris Redfield and Leon S. Resident Evil 6 is the eighth mainline entry-when including Code: Veronica & Zero-in the popular Resident Evil series, announced by Capcom on January 19th, 2012 and released at October 2nd, 2012.
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